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Skills

  • Strong interactive design and gameplay focus
  • Experience with mentoring junior artists
  • High & low polygon modeling including UV mapping
  • Texture & shader creation
  • Expert at optimising levels for performance & memory on console and PC using PIX and GPAD
  • Expert at 3d Studio Max, Photoshop, Mudbox, & the Unreal engine
  • Experienced with Motionbuilder, Maya, & Zbrush

Work History

2012-present

Working at Irrational Games as a level builder on Bioshock Infinite

2009-2011

Worked as a Level Architect at 2k Marin on the title ‘XCOM’

Duties included: Blocking out level geometry, lighting scenes, decorating areas, creating placeholder meshes, and creating final textures and models.

2007-2009
Worked as a Level Architect on Bioshock 2 at 2k Australia (formerly Irrational Games)
- primary level architect for the Fontaine Futuristics level
2001-2007
Worked in various art roles for Irrational Games on these titles:

Bioshock – senior artist

On Bioshock I was responsible for creating many assets as well as prototyping new systems such as the dying vines in arcadia. I also helped optimise assets so that the levels ran at an acceptable framerate. My reliability and ability to work with other employees to create assets and solve problems helped fix the many issues which occurred during production.

Swat 4: The Stetchkov Conspiracy – lead artist

For the Swat 4 expansion pack I led the art team of 4 people
and created all the new character models.

Freedom Force Vs The Third Reich – senior artist

I scripted the in-game cutscenes working with the design team
and created props and sets for the cutscenes as needed.

Tribes Vengeance – mid level artist

On Tribes Vengeance I worked with animators and used motion capture to create animations for the in-game cutscenes. I also animated lip-synch, created sets for the cutscenes, and some level assets.

Freedom Force – artist

For Freedom Force I worked with the designers to script the in-game cutscenes as well as animating the hand drawn cutscenes and creating level assets.

1997 – 2001
Employed at Brilliant Interactive Ideas as a lead modeler where I supervised up to 8 artists and scheduled tasks for them.
1996
Worked part time developing educational internet content with CIT.
Education
  • Certificate in Computer Animation (1996) at The Academy of Interactive Entertainment
  • Advanced Diploma in Applied Arts and Graphic Design (1993-1996) at the Canberra Institute of Technology.
  • Year 12 certificate (1993)
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