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Skills
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Strong interactive design and gameplay focus
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Experience with mentoring junior artists
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High & low polygon modeling including UV mapping
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Texture & shader creation
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Expert at optimising levels for performance & memory on console and PC using PIX and GPAD
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Expert at 3d Studio Max, Photoshop, Mudbox, & the Unreal engine
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Experienced with Motionbuilder, Maya, & Zbrush
Work History
2012-present
2009-2011
Duties included: Blocking out level geometry, lighting scenes, decorating areas, creating placeholder meshes, and creating final textures and models.
Bioshock – senior artist
On Bioshock I was responsible for creating many assets as well as prototyping new systems such as the dying vines in arcadia. I also helped optimise assets so that the levels ran at an acceptable framerate. My reliability and ability to work with other employees to create assets and solve problems helped fix the many issues which occurred during production.
Swat 4: The Stetchkov Conspiracy – lead artist
Freedom Force Vs The Third Reich – senior artist
Tribes Vengeance – mid level artist
On Tribes Vengeance I worked with animators and used motion capture to create animations for the in-game cutscenes. I also animated lip-synch, created sets for the cutscenes, and some level assets.
Freedom Force – artist
For Freedom Force I worked with the designers to script the in-game cutscenes as well as animating the hand drawn cutscenes and creating level assets.
- Certificate in Computer Animation (1996) at The Academy of Interactive Entertainment
- Advanced Diploma in Applied Arts and Graphic Design (1993-1996) at the Canberra Institute of Technology.
- Year 12 certificate (1993)