arcadia graveyard

During Bioshock’s development I completed several tasks to do with this level: I was asked to make the plants more ‘lush’, to create a ‘dying plants’ effect for the story, to create a graveyard area at the start, and to improve the framerate by optimising the geometry on existing assets used in the level. Below you can see the concept, hipoly, lowpoly, and final textured version of some of the models I created to achieve these goals:

arcadia montage

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