I made these consoles for the science level in bioshock. 

Originally intended as a specific gameplay element they proved so attractive and versatile that they were eventually used throughout the game in many situations.

Below you can see the progression from hipoly, through lowpoly, to final textured asset.

consoles for science level
All three assets have 3 bitmaps ranging in size from 256×512 to 1024×1024. 1 diffuse, 1 normalmap, 1 mask (spec & illumination on different channels). The black box shows the UV layout for the console top in the first picture.
These are the concepts I did for the lever console on the right. The final version was a combination of 4 & 2.
concepts for the control lever

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