I was the primary level architect for the Bioshock 2 Fontaine Futuristics level. I worked in a team with a level designer to block out the layout and create placeholder meshes to define the shape of the level. And worked with leads, concept artists, and prop modelers to create & manage the lighting, look, & feel of the level. I also created many of the wall textures and some of the signs and other models.
In this room (above) I used photos of myself wearing a suit to make the portraits on the wall.
You can see some prop concepts I did for these scenes here.
Below you can see breakdowns of some textures I created for this level.