2D & Technical Work

this is a non-photo-real shader I made in Unreal to demonstrate a technique that replicates the look of traditional printing.
halftone_shader

Here is a Unity version of this shader I wrote in CG (this version supports color):

comic_Shader_ss20160402

Below is part of the shader network used to create the ‘oscilloscope’ effect from this video

RH_scopeShader05052012

It’s using a sine wave for both time and visual input to create the final effect. The ‘wavespeed’ and ‘waveheight’ parameters are being controlled using matinee.

Maya Mel Scripts

These are some animated gifs demonstrating some utility mel scripts I wrote:

splineTool_03042016

randomCurve_16042016

20160822_vertex_align_script

The Bureau : Xcom Declassified

These are some paintovers I did to communicate the desired look of some assets to other artists

asset_Paintovers2

Bioshock 2

These are some paintovers I did to communicate the desired look of some assets to other artists

bioshock 2 asset concepts

Bioshock

This is a page of concepts I did for the auto hack tool in Bioshock. The final design is a composite of the top row.

bioshock 1 auto hack concepts

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